App development
An app that makes it to the store.
iOS and Android from one codebase, signed and versioned automatically, with the store submissions handled by people who have already survived them.
Tell us about the app.
Six answers. We come back with scope, a number and a timeline — or a straight no.
Sent
Thanks — that reached us.
It goes straight to Leon, and you will get a real answer rather than an auto-reply. If it is urgent, the phone number in the footer is the fastest route.
Three steps
How an app gets built
We pin down the first version
The smallest app worth shipping, written down. Everything else goes on a list for later, on purpose.
We build it where you can watch
Working builds on your phone as it comes together, not screenshots of progress.
We ship it and hand over the keys
Signed releases, store listings, the developer accounts in your name. Including the parts Apple sends back.
Straight answers
App development, answered
iOS, Android, or both?
Both, from one codebase, unless there is a reason not to. Two separate native builds cost roughly twice as much and most products do not need it — we will tell you if yours does.
Do you handle the app stores?
Yes: signing, versioning, release pipelines, listings and the review back-and-forth. We have been through Apple rejections and fixed them; that experience is part of what you are hiring.
How long does an app take?
Longer than a website and shorter than people fear. The honest answer depends on scope, and you get a real timeline with the quote rather than an optimistic number we would have to revise.
Can you take over an app someone else built?
Often, yes. We will read the codebase first and tell you honestly whether continuing it or restarting is the better spend. Sometimes the answer costs us the bigger job.
What about updates after launch?
An app is never quite finished — stores change their rules, phones change their sizes. We will scope maintenance separately and plainly, and you are never locked into it.
The pedigree
The Atlanta Experience
Our own product, built and shipped by this crew: a live web app plus native iOS and Android builds from a single codebase.
The Android pipeline builds a signed release and increments its own version on every push. The iOS build went through App Store review iterations — including a rejection we diagnosed, fixed and staged for resubmission. That is the experience you get on your build.
What "end to end" means here
Design, build, release pipeline, store listing, and the review process after it. The unglamorous half is where most apps stall, so it is the half we make sure is handled.
Priced per job
Scope sets the number, and you get it in writing before anything begins. An app is too variable for a rate card to be honest.
From the Porch
One note a month. Nothing else.
What we built, what broke, and what it taught us — plain language, once a month. No drip, no pitch stack, unsubscribe in one click.