App development

An app that makes it to the store.

iOS and Android from one codebase, signed and versioned automatically, with the store submissions handled by people who have already survived them.

Start a projectSee the flagship

Tell us about the app.

Six answers. We come back with scope, a number and a timeline — or a straight no.

What stage are you at?
What range are you working with?

A range, not a commitment. It tells us what is honestly possible.

When do you need it live?

Three steps

How an app gets built

We pin down the first version

The smallest app worth shipping, written down. Everything else goes on a list for later, on purpose.

We build it where you can watch

Working builds on your phone as it comes together, not screenshots of progress.

We ship it and hand over the keys

Signed releases, store listings, the developer accounts in your name. Including the parts Apple sends back.

Straight answers

App development, answered

iOS, Android, or both?

Both, from one codebase, unless there is a reason not to. Two separate native builds cost roughly twice as much and most products do not need it — we will tell you if yours does.

Do you handle the app stores?

Yes: signing, versioning, release pipelines, listings and the review back-and-forth. We have been through Apple rejections and fixed them; that experience is part of what you are hiring.

How long does an app take?

Longer than a website and shorter than people fear. The honest answer depends on scope, and you get a real timeline with the quote rather than an optimistic number we would have to revise.

Can you take over an app someone else built?

Often, yes. We will read the codebase first and tell you honestly whether continuing it or restarting is the better spend. Sometimes the answer costs us the bigger job.

What about updates after launch?

An app is never quite finished — stores change their rules, phones change their sizes. We will scope maintenance separately and plainly, and you are never locked into it.

What "end to end" means here

Design, build, release pipeline, store listing, and the review process after it. The unglamorous half is where most apps stall, so it is the half we make sure is handled.

Priced per job

Scope sets the number, and you get it in writing before anything begins. An app is too variable for a rate card to be honest.

From the Porch

One note a month. Nothing else.

What we built, what broke, and what it taught us — plain language, once a month. No drip, no pitch stack, unsubscribe in one click.